Continuum Shader System Requirements

These are usually estimates, due to the nature of Development, and MC itself, and are meant to be used as rough guidelines. They will change as our products are developed / updated. We will update them as often as possible.

All current Shaders are ONLY compatible with the Java Edition of Minecraft. Windows 10, Pocket, etc. versions are NOT supported.

Last update: January 11th, 2021


Continuum RT Alpha

Continuum RT is quite performance intensive, and is also very early Alpha, as such, requirements are fairly high, performance may be highly variable, and there will be missing features and bugs.

Minimum spec currently aims for 720p, 30fps, at 8 chunk render distance, while recommended is 1080p, 30fps, at 8 chunks. Performance will likely improve going forward, but this is, as previously mentioned, currently Early Alpha.

Hardware Requirements

Minimum:

  • CPU: Nearly any Dual core CPU from intel/AMD made in the last 5-7 years

  • GPU: Nvidia GeForce GTX 1060 6GB or equivalent / AMD RX 580* or equivalent

  • RAM: 4GB

  • OS: Windows 7, 64 bit or later (MacOS not supported at this time)

Recommended:

  • CPU: Quad core CPU from Intel/AMD from the last 4-5 years or better

  • GPU: Nvidia GeForce GTX 1080 / RTX 2070 or AMD RX 5700* or better

  • RAM: 8GB or more

  • OS: Windows 10, 64-bit

Software Requirements

RT Builds 1-12 have some software requirements, including: MC 1.14.4, Optifine F5, 1x shadow quality setting (no lower or higher), and a relatively new graphics driver version.

RT Builds 13 and higher require the latest version of our Focal Engine and all of its dependent mods (installation instructions can be found here), 1x shadow quality setting (no lower or higher), and a relatively new graphics driver version.

* AMD GPU support, as of Continuum RT build 11 is greatly improved. That said, please note that we have only tested it on our 5700XT AMD GPU as of right now. 

Known Issues

As mentioned on the RT info page, RT is currently Early Alpha. As such it has a fair bit of unfinished features, limitations and bugs. The team is currently working on new features for Focal that will eliminate or minimize all of these issues in future updates. The main ones are as follows:

  • Any block that is a ‘noncubic’ (not a perfect cube), cannot currently be rendered properly, as RT is fully ray traced, and the current method of doing so, Voxelization, cannot scale well below the size of one Minecraft block. Entities also cannot be rendered properly for similar reasons. This is why grass, mobs, your playermodel, etc. do not currently have shadows for example, and why these objects also will not currently been seen in reflections or through water. This is by far the biggest limitation in RT, and will be fixed in a future update to both RT and Focal Engine.
  • Due to the issue mentioned above, Resourcepacks with custom models will also have rendering issues. A good example is the leaves in Stratum.
  • Resourcepacks themselves, especially higher resolution ones, currently have a disproportionate effect on performance. As such, and because of the previous issue, we do not recommend using extremely high resolution resourcepacks or resourcepacks with custom models with RT at this time. They are still sometimes suitable for nice screenshots, but not gameplay.
  • When using a resourcepack such as Stratum with RT, and enabling POM (the 3D effect on blocks), POM depth will not be correct to our texture developers original intention, as it is with 2.0/2.1. There may also be some visual oddities on some blocks, such as the wrong textures being applied.


Continuum 2.1 Alpha

2.1 in general is more optimized than 2.0, but as it is currently Alpha, it may perform unexpectedly at times or on some configs. Expect performance to ‘stabilize’ more during Beta.

Minimum:

  • CPU: Nearly any Dual core CPU from intel/AMD made in the last 5-7 years

  • GPU: Nvidia GeForce GTX 770 / AMD Radeon R9 280X*

  • RAM: 4GB

  • OS: Windows 7, 64 bit or later (MacOS not supported at this time)

Recommended:

  • CPU: Quad core CPU from Intel/AMD from the last 4-5 years or better

  • GPU: Nvidia GeForce GTX 1660/1060 / AMD Radeon RX 580* or better

  • RAM: 8GB or more

  • OS: Windows 10, 64-bit

* While we have confirmed Continuum 2.1 Alpha works well on our AMD RX 5700XT, please note that we have only been able to confirm it on that at this time. 

Known Issues

As mentioned on the 2.1 info page, 2.1 is currently nearing the end of Alpha. It is very near beta, but as it isn’t quite there, there are still a few missing features, limitations and bugs. Main ones are as follows:

  • Weather has not yet been implemented.
  • GI (Global Illumination) can flicker in the distance, especially on brighter blocks, such as sand. It can also leak through some blocks, such as stairs.
  • There are some visual oddities at some times of day underwater.
  • Sunlight can sometimes leak through the ground, mostly when underground. Should you experience this, enable the underground shadow fix in Surface Settings > Shadow Settings.
  • Enchanted Armors can sometimes become emissive and glow brightly in MC 1.16.
  • Reflections, especially in lower light situations and/or with resourcepacks with PBR support enabled, can be fairly noisy.


Continuum 2.0

Minimum:

  • CPU: Nearly any Dual core CPU from intel/AMD made in the last 5-7 years

  • GPU: Nvidia GeForce GTX 750Ti/ AMD Radeon R7 270X

  • RAM: 4GB

  • OS: Windows 7, 64 bit or later (MacOS not supported at this time)

Recommended:

  • CPU: Quad core CPU from Intel/AMD from the last 4-5 years or better

  • GPU: Nvidia GeForce GTX 1660/1060 / AMD Radeon RX 580 or better

  • RAM: 8GB or more

  • OS: Windows 10, 64-bit