Continuum is our first public Minecraft shader. This shader, primarily for cinematics and high end machines, is designed for perfection with no compromises. This of course means it is a performance heavy shader.
Continuum 1.3 is a modification of Sonic Ethers Unbelievable Shaders, he was graceful enough to allow us to release this shader publicly, go check him out. Sonic Ether's Facebook.
Continuum 2.0 Early Access is a complete rewrite of Continuum 1.3, it's goal is to clean up the organically grown code-base of 1.3 and catch up with all the latest PBR technologies including a Physically Based Camera, Volumetric Fog, Volumetric Clouds, and many, many more. To top off all of these new features, we have beefed up the user options substantially, allowing for a level of configurability never before seen. Now of course with all of these new effects you would expect performance to be even worse, however, this is not the case, Continuum 2.0 is meticulously micro-optimized to make sure you get as many frames per second as possible. Continuum 2.0 also will support Windows, Mac, and Linux; along with Intel, Nvidia, and AMD graphics cards. (*Some features may be missing on certain platforms.)
You can get access to these builds by following the early access link below.