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Our namesake product is a highly customizable Minecraft shaderpack with support for many high end graphical effects usually only seen in the latest, most cutting edge AAA titles. 

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A high resolution, realistically themed resource pack, with Physically Based Rendering and Parallax Occlusion Mapping support, as well as high quality Specular & Normal maps.


Continuum Shaders

Continuum is not what it used to be. Since 1.3 it has been rewritten from the ground up with realism and quality in mind, it supports nearly every AAA graphical effect you can think of. Volumetric Lighting, PBR, SSR, full 3D Volumetric clouds, POM, TAA, etc.. As well as a lot of other features, such as a realistic & user configurable camera system, color options and LUT support.

While Continuum 2.0 is available for free below, we are currently working on Continuum 2.1. A even more polished version of the shader with a heavy focus on performance, quality and player immersion. If that sounds interesting to you, you could be the first to test Continuum 2.1, and support the development of 2.1, please consider grabbing a Early Access package at the link below. Please note; Early Access builds are not always available. More information about when builds are available can be found by clicking the link below.

Continuum RT

Continuum RT aims to make fully Ray-Traced Minecraft a reality.

With the use of Voxel Cone Tracing, Spatio-Temporal Filtering, the latest Bidirectional Reflectance Distribution Function’s (BRDF’s) and other lighting methods, we have created something that we think is absolutely stunning, and is capable of running in real time on modern consumer graphics hardware (GTX 1080 or higher).

Some new features coming with RT are things like proper caustics through glass and water and temporally integrated cloud systems with proper light scattering functions. These features still boast all the great toning and camera features as their counterparts in the original Continuum shader.

Continuum Legacy

Legacy is being built for those of you who miss Continuum 1.3, but don’t use it because of poor compatibility, poor performance, or bugs.

We heard you.

Continuum Legacy is a complete rewrite of Continuum 1.3, bringing with it more efficiency, more hardware compatibility, and more polish than 1.3 ever had. With new features like TAA and most of the camera settings you’re used to in Continuum 2.0, Legacy should be everything that you guys wanted, and more.

Screenshots are of 1.3. Legacy is still in early development.


Stratum is a realistic, high resolution and high quality resourcepack, built with shader compatibility in mind. It supports many of high end shader effects, including Parallax Occlusion Mapping, which provides a new layer of depth to surfaces in game, as well as high quality normal and specular maps. Stratum also uses fully Physically Based materials, just like many AAA titles do today.

Stratum is being built specifically with Continuum in mind, but it should work well with a variety of other Minecraft shaders. It should also run on a variety of systems; more modest gaming rigs can choose one of the lower resolution options, such as 256x, or maybe 512x. Higher end systems can go with 1024x, and the highest end systems of the future can use the full 2048x pack (In it’s final form OptiFine will not be able to load this pack on modern hardware, upon Nova’s completion this should become a more viable resolution for a wide range of systems).

For now, the pack is only going to cover the base Minecraft textures, but in the future there will likely be add-on modules for mods, such as Better Foliage, or even Buildcraft. That said, as it is still currently being developed, the focus is only on finishing the base game textures for now.

If you would like to try Stratum now, or just support the project early, you can purchase a Early Access package below. There will be regular updates to the pack as it is developed, and they will be pushed to the GitLab for all Early Access users to try.