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Continuum Shaders

Highly customizable Minecraft shader with support for many high end graphical effects usually only seen in the latest AAA titles. 

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Pulchra Revisited RP

High resolution, realistic, and modular Resource Pack with PBR, POM, Normal/Specular Mapping support and more. 

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Nova Renderer

Complete Rewrite of Minecraft's Renderer in C++ and Vulkan, with support for more advanced graphical effects than ever before.

Continuum is our first public Minecraft shader. This shader, primarily for cinematics and high end machines, is designed for perfection with no compromises. This of course means it is a performance heavy shader.

Continuum 1.3 is a modification of Sonic Ethers Unbelievable Shaders, he was graceful enough to allow us to release this shader publicly, go check him out. Sonic Ether's Facebook.

Continuum 2.0 Early Access is a complete rewrite of Continuum 1.3, it's goal is to clean up the organically grown code-base of 1.3 and catch up with all the latest PBR technologies including a Physically Based Camera, Volumetric Fog, Volumetric Clouds, and many, many more. To top off all of these new features, we have beefed up the user options substantially, allowing for a level of configurability never before seen. Now of course with all of these new effects you would expect performance to be even worse, however, this is not the case, Continuum 2.0 is meticulously micro-optimized to make sure you get as many frames per second as possible. Continuum 2.0 also will support Windows, Mac, and Linux; along with Intel, Nvidia, and AMD graphics cards. (*Some features may be missing on certain platforms.)

You can get access to these builds by following the early access link below.

Pulchra Revisited supports a large variety of modules. No need to sacrifice customization for stunning visuals! Pulchra Revisited utilizes the latest advances in modeling and texturing technology to produce a new level of beauty and realism. All textures are photo-scanned ensuring the best quality and detail giving you a realistic result. Each texture supports parallax occlusion mapping which provides a new layer of depth to the surfaces of your world. Pulchra Revisited also supports both specular mapping and next-gen physically based materials which are being used in many AAA game titles

Everyone's computer has different hardware and capabilities, so Pulchra Revisited can be used in a wide range of resolutions, from 128 all the way to 2048. Pulchra Revisited also features biome-specific textures. Extra details or entirely new textures will be added to blocks based on their environment, creating more immersiveness and variety than ever before. There will be many more features added on, such as mod support, connected textures, and even a custom mod that will add many new blocks to the game. This resource pack is still being developed so many blocks will still have vanilla textures, but it is being actively developed and frequently updated.

Nova Renderer rendering Minecraft in OpenGL. Work is currently being done to get it to this stage with the Vulkan API. 

The Nova Renderer is a modern rendering engine using the Vulkan API to replace Minecraft's renderer. It's designed from the ground up to support shaders, rather than hacking them into Minecraft as the Shaders Mod does. Nova accomplished this by putting the renderer into a C++ shared library, which is loaded into Minecraft by a thin Java shim. 

Nova will be able to load all legacy Optifine shaderpacks, and will allow shaders built from the ground up for Nova to make use of advanced features, such as tessellation, deferred lighting for more complex lighting effects, and much, much more.