Continuum 2.0 Early Access


We're finally in alpha

After many months of development, The alpha builds of Continuum 2.0 are now available for Pulchra 2048x buyers and newcomers looking for the new Continuum. The current goal of Continuum 2.0 is to look as natural as possible while keeping a beautiful, playable product. In the alpha stage, features are slim and the price is steep because our team is now working mostly full time on both Continuum and other various projects. Because of this we need to be able to support ourselves while being able to deliver the highest quality Minecraft shaders possible.

Continuum 2.0 will include many brand new, never before seen features. Including but not limited to, a fully PBR back-end. All lighting is meticulously coded to look perfect in combination with the physically based camera that ties everything together. The alpha builds are going to be a very fun time for us as we have been researching several rendering and optical methods for nearly 2 years in order to prepare for this release. During this time, the team will continue to further develop alpha features such as Physically based lens flare, motion blur, bloom, and eye adaptation as well as a myriad of other effects. Supporting the new PBR texture standard (blog post with more information coming soon!). All lighting elements in Minecraft will look like it was taken from the real world. With the inclusion of Pulchra 2048 with alpha access you also get access to the PBR module, adding full PBR support and gorgeous fully scanned textures in full resolution.

Continuum 2.0 Alpha Access (+Pulchra Revisited 2048x)

Access to the alpha version of Continuum 2.0 and Pulchra 2048x

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