Continuum Shader 2.0
Continuum 2.0 is the natural evolution of Continuum 1.3. With a refined and optimized code-base, we are able to push effects not seen in most ‘AAA’ titles. Continuum 2.0 is designed to suite the needs of Cinematic makers, builders, and general players alike, while still offering many advanced tools and features you’d only find in modern rendering engines.
phYsically based lighting
Continuum 2.0 is designed in 2 stages, the lighting stage, and the toning stage. In the lighting stage we do our best to assure proper energy by rendering with real measured values. Coming with a physically based Sky, Material System, Ambient Light, Reflections, and Volumetrics (Clouds, Air, and Water); Continuum can make any build look like it was exported from offline renderers in real time.*
* Performance may vary depending on hardware. While Continuum is optimized, the effects used can be quite expensive.
familiar toning settings
Continuum 2.0 comes equipped with a physically based camera system, this means that we are simulating a raw camera inside the game. Using common values such as Aperture, ISO, Shutter Speed, and Exposure, the user can line up the perfect screenshot, just like you would with a camera.
Continuum 2.0 currently offers a highly intuitive and configurable color grading system. Everything down to the tonemap is configurable, with options to adjust the toe, slope, and shoulder of the tonemap, the user can truly make the shader their own. Other settings include White Balance, Contrast, Vibrance, Saturation, Gain, and many more, making adjustments is easy and convenient. However, if that isn't enough for your needs, we allow the user to upload a custom L.U.T into the shader just to make sure we offer anything a cinematographer would need.
Continuum Early Access
What is cONTINUUM Early ACCESS?
Early Access to 2.1 and future versions are offered in tiers. Each tier has a different update schedule ranging from Release Candidates to Alpha builds. All previously Early Access versions of Continuum 2.X will eventually be released to the public for free
Alpha Builds are better described as nightly builds. While we make no guarantee that the Alpha Builds will always be usable or playable, you have access to all other builds of Continuum.
Beta Builds are released when we have reached a milestone and the shader is assumed in mostly working order. You will also get access to release candidates.
Release Candidates are nearly complete versions of the shader, generally far more stable than any of the others. These builds are nearly fully featured and are just lacking that last bit of polish and might still have a few bugs or minor issues.
Current status of 2.1: Pre-Alpha
Disclaimer: Continuum 2.1 is currently in a Pre-Alpha state and thus not yet available in Early Access.