Hey guys, welcome to blog post 3. Unlike Half-Life 3, this blog post actually managed to be finalized (in valve time). No worries, this was only a hiccup in our schedule due to other unforeseen circumstances. Anyways, Now with all that out of the way, we can discuss the current status of Nova Renderer, Pulchra, and Continuum.
David has been hard at work continuing the development of Nova Renderer, and with so much behind the scenes, you guys haven't actually seen anything yet. However, today marks the day in which Nova Renderer has reached a playable stage!
As you can see, Nova clearly renders blocks now, and chunks load a little bit slower than Minecraft right now, which is impressive considering that most of the development time right now is grabbing assets from the Minecraft client, and actually rendering blocks was done in a relatively small amount of time, so expect greater chunk loading times soon!
Now onto Pulchra,
More on that later...
Finally, onto Continuum
The performance of Continuum as of now has been significantly impacted by about 40-50 fps,
Performance is not doing so well right now, The shader is rendering air, moisture in the air, earth shadow, and the biggest culprit here is the Volumetric light being rendered from clouds, as well as the cloud shadows being cast. This will all be fixed in due time but for now, it is best that you disable Volumetric Renderer as well as Global Illumination.
That's all for now, you may have noticed that this blog seemed a lot more anti climactic then anticipated... The plan was to talk about 3 more topics that happen to be a lot more secretive than I thought, so maybe in the next blog, I could possibly cover some of these vague details. But for now, This is the end of blog post 3, tune on October 13th to find out some details about whats next for this company ;)
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