Bi-Weekly Blog 8/18/17: Status updates on Continuum, and the new blog standard.

Hey guys, Welcome to Blog Post 2. This weeks post is going to be shorter than last time and future blog posts will likely stay this particular length because the first blog was actually meant to be split into two parts

The new standard of blogs will go over updates on Continuum products, with other topics such as company stuff being separate blogs, meaning you could possibly get 2 blogs in 2 weeks!

With that out of the way, lets discuss the status of Continuum's updates...

As you can see, there has been a significant drop in Continuum alpha build updates. With Continuum Graphics finally being registered as a company, there is still lots of legal work to be finished before we can get back on track with the frequency of updates. Rest assured, this legal work will likely be completed sometime next week so be on the look out for a flood of updates.

As you can see, there has been a significant drop in Continuum alpha build updates. With Continuum Graphics finally being registered as a company, there is still lots of legal work to be finished before we can get back on track with the frequency of updates. Rest assured, this legal work will likely be completed sometime next week so be on the look out for a flood of updates.

You can see that there is mention of optimization in these past few weeks, therefore, I would like to show you some of the progress the team has made over the past 2 weeks with the build at launch versus the most recent one.

This was the build available for download at launch.

This was the build available for download at launch.

This is the new build found today, much better...

This is the new build found today, much better...

Note that the FPS on the most recent build with Pulchra at 512x resolution gives about the same FPS as the first build

Note that the FPS on the most recent build with Pulchra at 512x resolution gives about the same FPS as the first build

Some more screenshots if you needed those.

Well that's all we have for this week, check in on the next 2 weeks to discuss the current status Nova Renderer.

-James